C3DTrans() | SCGL::C3DTrans | [inline] |
Init() | SCGL::C3DTrans | [inline] |
m_AxisX | SCGL::C3DTrans | [private] |
m_AxisY | SCGL::C3DTrans | [private] |
m_AxisZ | SCGL::C3DTrans | [private] |
m_Quaternion | SCGL::C3DTrans | |
m_QuatStack | SCGL::C3DTrans | [private] |
m_Trans | SCGL::C3DTrans | |
m_TransStack | SCGL::C3DTrans | [private] |
PopState() | SCGL::C3DTrans | [inline] |
PushState() | SCGL::C3DTrans | [inline] |
Rotate(const VECTOR3 &Axis, double theta) | SCGL::C3DTrans | [inline] |
RotateX(double theta) | SCGL::C3DTrans | [inline] |
RotateY(double theta) | SCGL::C3DTrans | [inline] |
RotateZ(double theta) | SCGL::C3DTrans | [inline] |
TransByOGL() | SCGL::C3DTrans | [inline] |
Translate(const VECTOR3 &TransVec) | SCGL::C3DTrans | [inline] |
Translate(double x, double y, double z) | SCGL::C3DTrans | [inline] |
TransVec(const VECTOR3 &vec) const | SCGL::C3DTrans | [inline] |
~C3DTrans() | SCGL::C3DTrans | [inline, virtual] |