| C3DTrans() | SCGL::C3DTrans | [inline] |
| Init() | SCGL::C3DTrans | [inline] |
| m_AxisX | SCGL::C3DTrans | [private] |
| m_AxisY | SCGL::C3DTrans | [private] |
| m_AxisZ | SCGL::C3DTrans | [private] |
| m_Quaternion | SCGL::C3DTrans | |
| m_QuatStack | SCGL::C3DTrans | [private] |
| m_Trans | SCGL::C3DTrans | |
| m_TransStack | SCGL::C3DTrans | [private] |
| PopState() | SCGL::C3DTrans | [inline] |
| PushState() | SCGL::C3DTrans | [inline] |
| Rotate(const VECTOR3 &Axis, double theta) | SCGL::C3DTrans | [inline] |
| RotateX(double theta) | SCGL::C3DTrans | [inline] |
| RotateY(double theta) | SCGL::C3DTrans | [inline] |
| RotateZ(double theta) | SCGL::C3DTrans | [inline] |
| TransByOGL() | SCGL::C3DTrans | [inline] |
| Translate(const VECTOR3 &TransVec) | SCGL::C3DTrans | [inline] |
| Translate(double x, double y, double z) | SCGL::C3DTrans | [inline] |
| TransVec(const VECTOR3 &vec) const | SCGL::C3DTrans | [inline] |
| ~C3DTrans() | SCGL::C3DTrans | [inline, virtual] |
1.4.6-NO