SCGL::C3DObject メンバ一覧

これは全メンバの一覧です。SCGL::C3DObject継承メンバも含んでいます。

AddTriangle(const ID_VERTEX &Vec1, const ID_VERTEX &Vec2, const ID_VERTEX &Vec3)SCGL::CBasic3DObject [virtual]
AddVertex(const VERTEX &Vertex)SCGL::C3DObject [virtual]
AddVertex(const VECTOR3 &Vector)SCGL::C3DObject [inline, virtual]
AddVertex(double x, double y, double z)SCGL::C3DObject [inline, virtual]
AddVertex()SCGL::C3DObject [inline, virtual]
AddVertexList(const std::vector< VERTEX > &VertexList)SCGL::CBasic3DObject [virtual]
AddVertexList(const std::vector< VECTOR3 > &VectorList)SCGL::CBasic3DObject [virtual]
AddVertexList(const std::vector< double > &PointList)SCGL::CBasic3DObject [virtual]
AddVertexList(const int Num)SCGL::CBasic3DObject [virtual]
BeginVertexCache()SCGL::C3DObject
C3DObject()SCGL::C3DObject
C3DObject::subdivide(ID_VERTEX V1_ID, ID_VERTEX V2_ID, ID_VERTEX V3_ID, int depth)SCGL::C3DObject [protected]
CBasic3DObject()SCGL::CBasic3DObject
CopyVC()SCGL::C3DObject
CopyWithTransVC(const C3DTrans &Trans)SCGL::C3DObject
Draw()=0SCGL::C3DObject [pure virtual]
EndVertexCache()SCGL::C3DObject
FindVertex(const VECTOR3 &Vector) const SCGL::C3DObject [virtual]
FineVertex(double x, double y, double z) const SCGL::C3DObject [virtual]
GetTexture() const SCGL::CBasic3DObject
GetTriangleNum() const SCGL::CBasic3DObject
GetVertexNum() const SCGL::CBasic3DObject
Init()SCGL::C3DObject [virtual]
LoadOBJFile(char *FileName)SCGL::C3DObject
m_TextureSCGL::CBasic3DObject
m_TriangleSCGL::CBasic3DObject [protected]
m_VertexSCGL::CBasic3DObject [protected]
m_VertexCacheSCGL::C3DObject [protected]
MakeCircle(double Radius, const int VertexNum, VECTOR3 &Normal=VECTOR3(0.0, 0.0, 1.0), VECTOR3 &Center=VECTOR3())SCGL::C3DObject
MakeSolidRotation(const ID_LIST_VERTEX &VertexList, int Div, const bool IsLoop=false, const VECTOR3 &BasePos=VECTOR3(0.0, 0.0, 0.0), const double Theta=360.0, const VECTOR3 &Axis=VECTOR3(0.0, 1.0, 0.0))SCGL::C3DObject
MakeSolidRotationVC(const int Div, const bool IsLoop=false, const VECTOR3 &BasePos=VECTOR3(0.0, 0.0, 0.0), const double Theta=360.0, const VECTOR3 &Axis=VECTOR3(0.0, 1.0, 0.0))SCGL::C3DObject
MakeWall(const ID_LIST_VERTEX &VertexList1, const ID_LIST_VERTEX &VertexList2, const bool IsLoop=false)SCGL::C3DObject
MakeWallByVC(const C3DTrans &Trans, const bool IsLoop=false)SCGL::C3DObject
MakeWallFromVC(const ID_LIST_VERTEX &VertexList, const bool IsLoop=false)SCGL::C3DObject
MaterialSCGL::CBasic3DObject
Normalize()SCGL::CBasic3DObject
operator *=(const C3DTrans &trans)SCGL::CBasic3DObject [virtual]
operator+=(CBasic3DObject &sorce)SCGL::CBasic3DObject [virtual]
operator=(const CBasic3DObject &sorce)SCGL::CBasic3DObject [virtual]
PositionSCGL::CBasic3DObject
SetSphere(int detail=2)SCGL::C3DObject
SetTexture(char *pFileName)SCGL::CBasic3DObject
SetTexture(TextureData Tex)SCGL::CBasic3DObject
TransVC(const C3DTrans &Trans)SCGL::C3DObject
Triangle(ID_TRIANGLE TriangleID) const SCGL::CBasic3DObject
Vertex(ID_VERTEX VertexID) const SCGL::CBasic3DObject
VertexIsCachedSCGL::C3DObject [protected]
~C3DObject()SCGL::C3DObject [virtual]
~CBasic3DObject()SCGL::CBasic3DObject [virtual]


ScoutCGLibに対してSat Jun 17 15:19:37 2006に生成されました。  doxygen 1.4.6-NO