SCGL::CGLObject メンバ一覧

これは全メンバの一覧です。SCGL::CGLObject継承メンバも含んでいます。

AddTriangle(const unsigned int &Vec1, const unsigned int &Vec2, const unsigned int &Vec3)SCGL::CGLObject [virtual]
AddVertex(const VERTEX &Vertex)SCGL::C3DObject [virtual]
AddVertex(const VECTOR3 &Vector)SCGL::C3DObject [inline, virtual]
AddVertex(double x, double y, double z)SCGL::C3DObject [inline, virtual]
AddVertex()SCGL::C3DObject [inline, virtual]
AddVertexList(const std::vector< VERTEX > &VertexList)SCGL::CBasic3DObject [virtual]
AddVertexList(const std::vector< VECTOR3 > &VectorList)SCGL::CBasic3DObject [virtual]
AddVertexList(const std::vector< double > &PointList)SCGL::CBasic3DObject [virtual]
AddVertexList(const int Num)SCGL::CBasic3DObject [virtual]
BeginVertexCache()SCGL::C3DObject
C3DObject()SCGL::C3DObject
C3DObject::subdivide(ID_VERTEX V1_ID, ID_VERTEX V2_ID, ID_VERTEX V3_ID, int depth)SCGL::C3DObject [protected]
CBasic3DObject()SCGL::CBasic3DObject
CGLObject()SCGL::CGLObject
CopyVC()SCGL::C3DObject
CopyWithTransVC(const C3DTrans &Trans)SCGL::C3DObject
CreateVBO()SCGL::CGLObject [private]
Draw()SCGL::CGLObject [virtual]
DrawStandard()SCGL::CGLObject [private]
DrawVBO()SCGL::CGLObject [private]
EndVertexCache()SCGL::C3DObject
FindVertex(const VECTOR3 &Vector) const SCGL::C3DObject [virtual]
FineVertex(double x, double y, double z) const SCGL::C3DObject [virtual]
GetTexture() const SCGL::CBasic3DObject
GetTriangleNum() const SCGL::CBasic3DObject
GetVertexNum() const SCGL::CBasic3DObject
init()SCGL::CGLObject
Init()SCGL::C3DObject [virtual]
InitVBO()SCGL::CGLObject [private]
IsExtensionSupported(char *szTargetExtension)SCGL::CGLObject [private]
IsStaticSCGL::CGLObject [private]
LoadOBJFile(char *FileName)SCGL::C3DObject
Lock()SCGL::CGLObject
m_ColorListSCGL::CGLObject [private]
m_DrawOptionSCGL::CGLObject [private]
m_IBO_IDSCGL::CGLObject [private]
m_IndexListSCGL::CGLObject [private]
m_NormalListSCGL::CGLObject [private]
m_TexCodeListSCGL::CGLObject [private]
m_TextureSCGL::CBasic3DObject
m_TriangleSCGL::CBasic3DObject [protected]
m_VBO_COLORSCGL::CGLObject [private]
m_VBO_NORMALSCGL::CGLObject [private]
m_VBO_TEXCODESCGL::CGLObject [private]
m_VBO_VERTEXSCGL::CGLObject [private]
m_VertexSCGL::CBasic3DObject [protected]
m_VertexCacheSCGL::C3DObject [protected]
m_VertexListSCGL::CGLObject [private]
MakeCircle(double Radius, const int VertexNum, VECTOR3 &Normal=VECTOR3(0.0, 0.0, 1.0), VECTOR3 &Center=VECTOR3())SCGL::C3DObject
MakeSolidRotation(const ID_LIST_VERTEX &VertexList, int Div, const bool IsLoop=false, const VECTOR3 &BasePos=VECTOR3(0.0, 0.0, 0.0), const double Theta=360.0, const VECTOR3 &Axis=VECTOR3(0.0, 1.0, 0.0))SCGL::C3DObject
MakeSolidRotationVC(const int Div, const bool IsLoop=false, const VECTOR3 &BasePos=VECTOR3(0.0, 0.0, 0.0), const double Theta=360.0, const VECTOR3 &Axis=VECTOR3(0.0, 1.0, 0.0))SCGL::C3DObject
MakeWall(const ID_LIST_VERTEX &VertexList1, const ID_LIST_VERTEX &VertexList2, const bool IsLoop=false)SCGL::C3DObject
MakeWallByVC(const C3DTrans &Trans, const bool IsLoop=false)SCGL::C3DObject
MakeWallFromVC(const ID_LIST_VERTEX &VertexList, const bool IsLoop=false)SCGL::C3DObject
MaterialSCGL::CBasic3DObject
Normalize()SCGL::CBasic3DObject
operator *=(const C3DTrans &trans)SCGL::CBasic3DObject [virtual]
operator+=(CBasic3DObject &sorce)SCGL::CBasic3DObject [virtual]
operator=(const CBasic3DObject &sorce)SCGL::CBasic3DObject [virtual]
PositionSCGL::CBasic3DObject
SetDrawOption(GLObjectOptions OptionFlag)SCGL::CGLObject
SetSphere(int detail=2)SCGL::C3DObject
SetTexture(char *pFileName)SCGL::CBasic3DObject
SetTexture(TextureData Tex)SCGL::CBasic3DObject
TransVC(const C3DTrans &Trans)SCGL::C3DObject
Triangle(ID_TRIANGLE TriangleID) const SCGL::CBasic3DObject
Unlock()SCGL::CGLObject
Vertex(ID_VERTEX VertexID) const SCGL::CBasic3DObject
VertexIsCachedSCGL::C3DObject [protected]
~C3DObject()SCGL::C3DObject [virtual]
~CBasic3DObject()SCGL::CBasic3DObject [virtual]
~CGLObject()SCGL::CGLObject [virtual]


ScoutCGLibに対してSat Jun 17 15:19:37 2006に生成されました。  doxygen 1.4.6-NO